Linha vertical: Ela divide o espaço em duas partes assim como pode ligar o ceu e a terra.
Neste blog escrevo sobre musica, ciencia, arte, fotografia astronomia e outras coisas que gosto, tambem sobre a minha relação com esse estranho mundo e as pessoas que habitam nele.
awe mano sera q dava pra vc me manda o editor de vob do lfs?? vlw 😀
Sorry, the VOB edit for LFS is illegal.
I remove the post and close the source code. Magnot, Alice and Daves have did it before. My program is not complet, only export and import VOB LFS file for 3DS, not edit.
Have you got msn rangel?
e ae Rangel!!!
ow solta esse s15 logo plz!!!! t-t
uahauhauh ta mt loko!! parabéns
Hello again, Rangel,
I got my exporter/importer working but the problem is that imported models have no colliding faces which means that you can drive through the walls. I have tried changing faces’ flags but it has no effect over collisions.. Where could the problem be?
I dont modify the collisons data … if you do it , online play will not work. the LFS is not able to exchanch collsion data for online players.
hmm, yeah, but that doesn’t help me – I’d like to know why aren’t my models colliding :S
send the vob to my email, i will examine and find the problem.
couldn’t find your e-mail, here’s the file http://www.speedyshare.com/716776544.html
materials and textures are taken from mrt, just to get the vob working, currently I have model only.
Put this things in “VOB exporter”post
You vob is very single .. but is right. You must implement the remainers data.
what you mean with remainers data ?
nvm, got my models working properly – bounding box was missing
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